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The House — what the operator can and can't do

The floor has an operator: the House. Trust in COIN-OP doesn't rest on believing the House is nice — it rests on the House being deliberately unable to do the things that would let it cheat you, and on everything it can do being visible on-chain. Here is the exact line, in both directions.

What the House CAN do

  • Launch cabinets and set their display info — name, tagline, artwork, links. Cosmetic plate details, nothing that touches your coins or the draws.
  • Decide WHEN to run a prize round — after a big day or a strong week. Timing is the House's judgment, and every round is announced ahead on X (@insertopcoin).
  • Choose where unclaimed prizes go — but only among three fixed sinks: burn, REFILL (buyback-and-burn), or the cabinet's own HIGH SCORE pot. All three benefit holders.
  • Run the keeper — harvest fees, buy back, and burn on the published schedule.

Everything in that list is either cosmetic or a matter of timing. None of it changes who wins or where value ends up beyond the disclosed rules.

What the House CANNOT do

  • Change who wins. Every draw is one VRF (verifiable random) roll, published with a proof, and is never re-run. The House picks when to draw, never who.
  • Send unclaimed prizes to itself. The sweep destination is locked on-chain to the three sinks above — there is no "send to my wallet" option, even for the operator, even with the keys.
  • Win its own prizes. The deployer wallet and the floor's pots are never eligible for any draw. The House runs the raffle; it can't enter it.
  • Compete on the boards. The same wallets are off the High Score and HIGH ROLLER boards entirely — the venue's ops wallet moving coins around is plumbing, not play, and buybacks are not "volume". The boards are for players; what the House holds is disclosed here, not ranked there.
  • Hand out tickets. Tickets come only from bought-and-held coins, computed from the chain. The House can't mint someone tickets or take yours away.
  • Unlock the liquidity. LP is locked with an independent locker — the House can't pull it early.
  • Touch your holdings. Your coins live in your wallet. The House never has custody of them and cannot move or freeze them.
  • Change a past result. Snapshots, draws, and claims are on-chain and final.
  • Skip the line. The House's own cabinets are born on the Assembly Line like anyone's — same curve, same dock, same EARN YOUR FLOOR bar of rent paid. See The Assembly Line.
  • Tilt the jackpot. There is nothing left to tilt: every cabinet has its own jackpot pot on its own trigger, so no cabinet is ever ranked against another and the House has no lever even in principle. See The flywheel.
  • Play its own floor. The House's wallets — the deployer, the ops wallet and every one of the floor's pots — are excluded from every board and every draw, and that list is read from the keeper's own record of what a pot is, so a pot invented tomorrow is excluded the day it exists.

THE LOCKER IS REAL, AND THE PLATE NAMES IT. Every cabinet's liquidity is held by Clanker's own v4 LP locker — not by COIN-OP, not by a contract of ours. The property that matters is that we cannot take it back, and the plate on every cabinet says which locker holds its position, measured from the locker itself rather than typed into a record. A cabinet whose locker will not answer says so; "we could not ask" and "the liquidity is loose" are different facts and the floor never prints the second one for the first.

Why it's built this way

"Same operator, same rules" only means something if the operator is bound by the same rules as everyone else. Every power above is cosmetic or timing. Every limit above is one of two kinds, and the page says which: enforced by the chain (the liquidity lock, the vault, the fee slots, the VRF draw — the House has no lever), or executed by the House's keeper in transactions anyone can read (the 40/30/15/15 split, the buybacks, the burns — the pots are wallets, not contracts, and the receipts are the proof). Neither is a promise on this page. When in doubt, don't trust the House. Check the chain.

No cash value. The arcade experience — not an investment.