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THE ASSEMBLY LINE — the House's launchpad

COIN-OP INDUSTRIES manufactures cabinets. THE ASSEMBLY LINE is the factory floor opened to the public: deploy a new coin from zero, from your own wallet, with the same stack the House uses for its own cabinets. It is born on the floor's LOADING DOCK with the whole flywheel already running, and it earns its way to the main floor.

THE LINE IS LIVE

This is not a roadmap page. The line runs on Base, cabinets are born from it from real wallets, and the House's keeper runs every dock cabinet's own four machines from block one. Every number here is set and published — the API publishes them, so no screen has to remember one. What arrives later is depth, not the line itself (see How the floor grows).

What comes off the line

Every coin the Assembly Line deploys passes the House's own launch checklist, with no way to skip a step:

  • Verified contract — the code is public and matches what's deployed.
  • Permissionless fee claim — nobody, the House included, can sit on the fees.
  • Locked liquidity — the LP goes to an independent locker, not a wallet.
  • The split is checked on-chain at birth — the floor reads the fee recipients the locker actually holds and refuses a birth whose split is not the published one. And each slot has its own administrator: you administer only your own slot; the floor's slots are administered by the House, so nobody can re-point the floor's share after the birth.

THE LOCKER IS REAL, AND THE PLATE NAMES IT. Every cabinet's liquidity is held by Clanker's own v4 LP locker — not by COIN-OP, not by a contract of ours. The property that matters is that we cannot take it back, and the plate on every cabinet says which locker holds its position, measured from the locker itself rather than typed into a record. A cabinet whose locker will not answer says so; "we could not ask" and "the liquidity is loose" are different facts and the floor never prints the second one for the first.

You bring the name, the ticker and the picture (a real PFP, attached like on any launchpad). You sign the deploy — the House never signs a public coin, never holds it, never touches it.

FIRST COIN. Right after the birth, the creator gets the first buy — like any launchpad, but through the floor's own rail: it counts on the boards and on the EARN YOUR FLOOR bar like anyone's. Fresh coins reject swaps for about two minutes after birth (anti-sniper), so the slot opens after a short warm-up. Optional; skip it and buy later like everyone else.

One pair, and one choice left

Every cabinet on this floor pairs against WETH — yours included. There is no pair to pick any more, and that is the point: a cabinet reads its own pool and nothing else, so nothing your coin does depends on what another coin did.

There is nothing to tune on the curve either: every cabinet opens on Clanker's standard position (about 10 ETH of starting market cap), the same curve every ordinary Clanker token opens on. A custom start used to be offered as DIFFICULTY; it was retired on 09-08 because any position that is not Clanker's own is stamped UNUSUAL_POSITIONS in red on clanker.world, on the one page a buyer checks. What you choose is your coin's identity and THE FIRST COIN.

Where it landsWhat runsSwap fees
The LOADING DOCK — a cabinet from block one, in the Assembly Line's own sectionBoards, REFILL, its own HIGH SCORE pool, its own JACKPOT — the same four machines as every House cabinet (The flywheel)90% to the floor's four machines · 10% to you, the creator. Three of the four are your cabinet's own money spent on your cabinet; the fourth is RENT, the House's, and it is also the bar that gets you onto the main floor

(Pairing with COIN-OP used to be the other option and is retired with CO-OP MODE; coins paired with ETH or USDC used to land in STORAGE rather than the dock.)

Born on AUTO — HEAT fires it

A dock cabinet's HIGH SCORE pool runs HEAT like every other machine from block one: its pot is measured in sats, a pot worth a full podium (last place at the House floor) is ARMED and rolls every hour, and it fires when it runs hot. No minimum to set, nothing fixed in COIN-OP — a coin from the line never needs the Operator's hand to pay its community.

The 10% that is the House's on a House cabinet splits on a coin the public manufactures: 8% belongs to the creator, 2% to the House — the two points came out of the creator's ten, never out of the machine's 90%, and they go where the mother's 10% goes: the keeper's gas, the VRF that draws every winner, then the treasury, so the floor pays its own gas as it grows (Luis, 09-08; it is in the token's fee slots at birth — 9000 / 800 / 200 — and on every token page). Beyond those two points the line takes nothing — the 15% jackpot and 15% RENT legs every dock cabinet feeds are the line's share, exactly as they are for the House's own machines.

No airdrop at birth. A manufactured coin does not drop part of its supply to COIN-OP holders, and neither does COIN-OP herself — there is no airdrop anywhere on this floor, at launch or later (see Score and tickets). Your cabinet arrives in the dock, earns the floor, and pays the floor through its fees like every other machine.

CREATOR'S CUT. Your share accrues in the coin's pair inside Clanker's fee locker — COIN-OP on the floor, sats / ETH / USDC in storage; the locker cannot pay anything else, and the House never converts a creator's money. It is yours to claim any time, in any amount, no minimum — from your cabinet's page (and the prize counter) with one COLLECT & CLAIM (fees are born inside the liquidity position and reach the locker when someone collects it, so the button collects first and claims second: two signatures), or straight from the contract; the claim is permissionless, so nobody, the House included, can sit on it. The panel counts in sats like everything on the floor.

CASH OUT → SATS. A cut paid in COIN-OP is COIN-OP the floor already bought back from fees — the routing through the mother pool happened when the trade did. So what the creator does with it afterwards is the creator's business: hold it, or press CASH OUT → SATS and sell it for sats on the mother pool, from your own wallet, in one hop, sats paid straight to you. The House never converts it, never touches it, and never sells COIN-OP for anyone. And the button only ever knows the COIN-OP that arrived as fees: the floor keeps a ledger of every claim and every cash-out, verified from the transaction itself, so CASH OUT sells at most what the locker paid you minus what you already cashed out — never the COIN-OP you bought or hold. (Pair with Bitcoin instead and there is nothing to convert: the cut is sats.)

A coin in storage isn't stuck there. When it has a community behind it, seat it the way any existing coin used to seat, CO-OP MODE, which is parked for phase 2.

Where the curve starts

All of a new coin's supply sits in one single-sided liquidity position from its starting price up, so the starting market cap is the depth of the pool per dollar. You do not choose it: every cabinet opens on Clanker's standard position — about 10 ETH of starting market cap, the same curve every ordinary Clanker token opens on. You provide no capital; the liquidity is single-sided.

A custom start was offered until 09-08 and is gone. The reason is on the page a buyer checks before they buy: clanker.world stamps UNUSUAL_POSITIONS in red on any position that is not one of Clanker's presets, and all three of the old settings were. A red flag on your cabinet outweighs a dial on ours.

The LOADING DOCK — earn your floor

Nothing the public manufactures lands on the main floor by itself: the main floor is for the main floor. Every new coin is born in the LOADING DOCK, with its boards, its plate and its counters, in the Assembly Line's own section. A dock cabinet is a whole machine, not a waiting room: its 90% runs its own REFILL burn, HIGH SCORE pool, jackpot and RENT legs from the first trade, exactly like a cabinet on the main floor — the dock only decides where it stands, never what it earns. And there are exactly two doors to the main floor, both published, neither at the House's discretion:

  • EARN YOUR FLOOR — the bar on every dock cabinet: 100,000 sats of RENT paid. Nobody deposits anything. Every trade on your cabinet's pool pays a fee, 15% of that fee is the rent for a spot on the floor, and the rent you have paid IS the bar. When it fills, the cabinet is promoted by itself — HERE COMES A NEW CHALLENGER! That is the arcade's bonding curve: not virtual reserves before a real pool, but a real pool from block one and a bar that only real trading fills.

    Why rent and not a market cap. A market cap is rentable — in a pool with no custody a price can be bought to a threshold and sold straight back out, and we measured pools sitting 3,760× from their own market. Rent is spent: the fees left the trades and no amount of selling claws them back. See THE CLAW.

  • INSERT A COIN — the accelerator. Anyone — the dev or the community — can push a dock cabinet's bar by burning COIN-OP to 0xdEaD for it, in any amount, and every sat burned counts double on the bar. Burn half the bar and an empty one completes at once — that is the FLOOR TICKET; burn less and the bar just moves. The ticket's price is not a number kept anywhere: it is half the bar because a burn counts double, so when the bar moves the ticket moves with it.

The House can still seat a dock cabinet by hand (curation); it never demotes one that earned its place.

GAME OVER — the Warehouse

Nothing retires by itself. A cabinet that goes quiet stays where it is, keeps its plate, and keeps its HIGH SCORE pot — those are its holders' credits, and burning them because nobody traded for a month is the opposite of what CONTINUE? promises. A quiet cabinet simply sinks down the floor, which is sorted by market cap.

The Warehouse is curated by hand. When the House retires a cabinet there its plate and its history stay public and the machines stop; if its volume ever comes back, it returns — CONTINUE? is literal here.

An automatic dormancy sweep ran until 2026-09-09 and was switched off; it comes back, with the rest of the retirement rules, in a later phase.

The dock runs its own machines from block one

A dock cabinet is not a waiting room. It runs the same four machines as any cabinet on the main floor: it refills and burns its own coin, it fills its own HIGH SCORE pot for its own holders, and it fills its own JACKPOT pot which trips at the same 5,000,000 sats and burns its own coin like anybody's.

There is no shared pot to compete for — that was retired with the golden-ticket weighting on 09-04. What the dock is working toward is not a lottery ticket, it is the door: the rent it pays is the bar, and the bar is the only thing between it and the floor. The TOP SHELF — the whole Bitcoin on the PRIZE COUNTER — stays a main-floor prize.

What it costs — and what it doesn't

  • THE LINE'S COIN — 1,000 sats. A cabinet is a machine, and a machine takes a coin. It is paid in the pair the coin launches in (ETH), quoted off the reference pool, as its own transaction before the birth, and the House converts it to bitcoin on arrival and drops it on the PRIZE COUNTER — so the price of putting a cabinet on the floor goes to the prize every cabinet on the floor plays for. It is a fixed sat figure, not a dollar target: about the price of a real arcade token, and it does not get re-tuned when bitcoin moves.
  • Why it is not free. It was, and free is what makes a launchpad a landfill: a birth costs a creator about seven cents of gas on Base, so nothing stopped a thousand coins into the dock for seventy dollars. One thousand satoshis is nothing to somebody making a cabinet and everything to somebody making a thousand.
  • Plus the network's gas, which is the chain's and not ours. No setup fee, no listing fee, no tip — the tip jar is retired and nothing on the floor asks for one.
  • The line takes no cut of your coin's supply. The shared machines your cabinet feeds are fed by its own swap fees, never by a separate slice off the top; of the fee itself the House's slot is 2% (gas, VRF, treasury). Storage coins pay the House 10% of their swap fees — the price of using the line without feeding the floor.

Starting over is a feature

A coin that died somewhere else doesn't get patched onto the floor: it's reborn on the Assembly Line, from zero, on the floor's one pair, as a brand-new cabinet with its story intact. Same rules as any other birth, same window.

Still open

  • Whether a dock cabinet's community is entered in PRIZE COUNTER drawings, or only in its own cabinet's rounds.
  • Whether a cabinet ever retires by itself. Today none does — automatic retirement (and THE LAST BREATH with it) is phase 2; the Warehouse is curated by hand, and a quiet cabinet keeps its HIGH SCORE pot until it comes back.

No cash value. The Assembly Line deploys a game piece, not a security. Nothing about a coin that comes off it — on the dock, on the floor or in storage — is a return, a yield, or a promise of profit.

No cash value. The arcade experience — not an investment.