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The boards

Each cabinet has two boards. They measure different things on purpose.

HIGH SCORE — endurance

The main board. Ranks players by score (see Score and tickets): how much you hold, aged by how long you've held it, plus your no-sell streak. It rewards conviction — holding through time — not activity.

This board decides this cabinet's own HIGH SCORE rounds, and nothing else. Your score is not your ticket balance: TICKETS are a separate, floor-wide counter — one per sat you paid, per hour you hold it — and they are what you spend at the PRIZE COUNTER. Playing a cabinet builds both, but a shelf at the counter is bought with tickets, not with your standing on any one machine.

Two things to look for on it: a rainbow COMBO marks a player at MAX — endurance fully maxed (see Score and tickets) — and under the board, LONGEST RUN ON THE FLOOR shows the longest active no-sell run among the board's players. Both are flexes you lose the moment you sell.

HIGH ROLLER — volume

A separate, weekly board (rounds start Monday, UTC) ranking pool-facing volume — how many coins you moved through the machine this round. It pays no prizes of its own: what volume earns is the ROLLER power-up — an extra +0.5x on your HIGH SCORE multiplier, lit for the round your volume happened. The ramp: full +0.5x at weekly volume equal to 25% of your bag, proportional below — and the board shows each roller's earned bonus right next to their volume. Full math: Tickets.

Why that can't be gamed:

  • The bonus multiplies only coins you hold — volume with an empty bag is worth exactly zero, and a wallet holding nothing has zero tickets no matter how much it churned. Only rollers still holding a bag appear on this board at all.
  • The bonus is capped: once lit, more churn buys nothing. And it's sybil-neutral: split your bag across wallets and each one needs its own 25% — you gain nothing.
  • Selling to generate volume breaks your NO-SELL RUN (−0.5x) — the two bonuses cancel and the round-trip fees are lost. Wash trading pays the floor and wins nothing back; the board is not a loophole, it's a sink.
  • The cheapest honest way to light it: buy more. Insert coin.

Who appears on the boards

Every holder shows. If you hold a cabinet's coin — whether you bought it or it was sent to you — you appear, with your holdings and score. Wallets with an ENS name or Basename display the name; everyone else shows a short address.

Two identity notes:

  • Smart-account wallets are welcome. A Base Account / smart-contract wallet is a real player and competes normally — the board does not exclude a wallet just for being a smart account.
  • Passive contracts don't crowd the board. The floor's own plumbing — the liquidity pool, lockers, fee modules, vaults holding a launch allocation — are contracts that hold coins but never play. They're kept off the board by identity and by a simple test: a contract only appears once it has actually traded. A vault sitting on an allocation it never bought stays off; a smart wallet that made a real buy is in.

Display vs. prizes

Appearing on the HIGH SCORE board (holdings + score) and being eligible to win a prize are two different things. The board shows everyone; prize draws only include coins you bought and hold. A wallet that was airdropped coins is visible on the board but is not entered to win. Full detail: Prizes & fairness.

No cash value. The arcade experience — not an investment.